Happy New Year!
The Altarian Cycle has gotten one more notch on its belt. XXXII is going to be even better than XXXI!
What is the Year of the Scenario all about?
Stay Tuned!
Happy New Year!
The Altarian Cycle has gotten one more notch on its belt. XXXII is going to be even better than XXXI!
What is the Year of the Scenario all about?
Stay Tuned!
News on the toy drive.
To be held at Maarek's Landing on December 14th, 31 ACI.
Every new unwrapped toy donated this Sunday will grant you one adventuring point at the upcoming Spring Scenario.
Those if you who play Melee: The Eternal Adventure may choose to have five quest experience per toy toward the upgrade and fortification of your choice of Faction / Guild at Maarek's Landing.
Additionally, the player who donates the most toys will receive his or her choice of prize, either a Melee: CCC Scenario weapon or a Melee: TEA supplement.
All toy donations also earn you one Letcher per.
Finally, should any participant exceed 31 toys (31 ACI...get it.) they will be awarded a copy of the next supplement "Melee: The Book of Scenarios" second edition.
See you Sunday!
~Lowleaves
The laws of Altarius were written
down by the Ordo Arbiter shortly after the
great Deal was made with the Arbitrator.
These laws were direct from the mouth of
the lawgiver as he established the basis for
the entire Kingdom. Altarian Law is
divided into two sets - the Five Universal
Laws and the Supplementary Laws. Of all
law, this is the most sacred and venerated.
Breaking any of these five laws is
puni shabl e by the mos t s e v e r e
consequences. Altarius did not spend a
great amount of time explaining the
reasons for these laws, but rather he
simply established them and expected
them to be followed unquestioned.
As part of this weekend's Meleeworld at Wizard World Con, Tulsa events we are releasing three new books which will be available for purchase at Wizard World this weekend and next week online......
The first Comic Con in Tulsa is this weekend and we are there!
Additionally, we will be unveiling three new titles at the show, so be sure to come out and see us.
While you are there, stop for a game!
New dice, wristbands and books will be on site for purchase!
Heredity and Estate Law
The fact that death is not at all permanent state of being in Alluvium means that the concepts of heredity and estates are somewhat difficult to deal with. The Order often leaves this sort of law in the hands of the Grave Dancers as they are commonly granted such rights anyway.
The law as written requires all property, lands and valuable items to be registered with contracts written and approved by a Lawyer to ensure proper ownership upon Return. Additionally these documents state who shall hold the property in trust whilst a citizen is dead.
This type of law is very specific. For example, death is a specific thing. A missing or imprisoned citizen does not transfer his property in the same fashion as a dead citizen does. This leads to family members or others often seeking out a Lawyer to help declare the missing citizen officially dead. The minimum time to pass from last seeing the citizen is one cycle, until which time without proof of death (witness or otherwise) the citizen can not be called dead.
The Grave Dancer’s insurance policies are designed to insure that upon death or going missing, the possessions of the insured are gathered by this guild and held in trust until the verified Return. Many in the Order feel that the Grave Dancers hold far too much power in this respect.
Heredity of course does not transfer any title or possessions to the successor - although nobles legally married and registered may utilize all possessions and title for a period of one cycle in the absence of said noble. The spouse will act as that noble until proof of death or one cycle has passed. During this time, if correspondence is made from the titled noble, an extension of this time is granted.
Hello Meleeworld! It is that time again, the air is turning cool and the leaves are falling. Yes Autumn is here.
Halloween is right around the corner. So, we are going to reintroduce an old tradition - the Melee Jack-o-Lantern contest!
From now until October 30th you can post a picture of your Meleeworld themed Jack-o-Lantern carving on the Melee facebook page. Keep checking back for updates and cast your vote by liking your favorite pumpkin! Winner will receive a nice prize.
Also be sure to come out to our practice on October 19th at Maarek's Landing to take part in the Punkin Chunkin contest. Bring a pumpkin or two and let's see who can toss it the furthest! Winner take all!
Greetings all!
This past weekend in Tulsa, OK. many warriors gathered together from many counties across Alluvium to join in Royal Games and feast at Farhampton. Royal Leaders, Duke Ramon Kalivantes and Lord Tartarus held tournaments all morning long whilst the gathered people fought to bring home the gold. Citizens from Ancyra, Nicholshire, Kroninburg, Falkenburg and the far off lands of the Aftermath and near Sanctus Azathoth did compete well.
All the while, adventuring parties were sent on quests to uncover treasure in the Farhampton woods. Shortly before the days events, a caravan containing boxes of jewels, gold and trinkets for the Royals was attacked by Wildmen and Shade Realm creatures. Necromancers and Demons were joined by corrupted Minotaurs and Undead Norse Berserkers to threaten the games and feast. A particularly haunting Ghost did terrorize the town. The Adventurers defeated many of these monsters and drove them back from whence they came. A traveller wizard even came out to help the Adventurers in their quest.
Unfortunately, one of the adventurers was tempted by the darkness and rather than turning the blood and the ethereal well water over to the House of Talbot Guildsmen on site, he drank it. The power overcame his body and he soon became the embodiment of the resurrected Mamuwalde the vampire! The vampire laughed as his plan had come to fruition and he had a new body to use to terrorize the land. Strangely enough, another partook of the blood and also took on aspects of Mamuwalde. Could it be that Mamuwalde's spirit has spread between two individuals? Are there two vampires now or one weakened being split between? Time will tell as the vampires fled into the woods and toward Falkenburg. The Kingdom has not seen the last of them.
Adventuring parties of 5 men gathered together to retrieve the treasures. Only one could be the winner - and that was the Holy Order lead by Vargol von Nurnberg! The remaining results are posted here:
Team Jacob - 0 Treasure Value
Night Furies - 6 Treasure Value
Team 'A' - 22 Treasure Value
Team Campbell - 100 Treasure Value
Elysium - 174 Treasure Value
Army of 'Murder' - 368 Treasure Value
Black Souls - 493 Treasure Value
Acquisitions Incorporated - 519 Treasure Value
Holy Order - 571 Treasure Value
See you all soon at the next Scenario!
I wanted to take a moment to thank all of those that came out this weekend to the scenario for coming. I know I had a great time and it was fun to know that I hadn't completely forgotten how to run a sign in (It had been 10 years after all). It's my personal and also the KOP's intention to continue to work alongside all of you in what ways we can to help Melee continue to have events worth circling on the calendar and bringing family and friends to. It was great to see first time Melee fighters and veterans working alongside in their adventuring parties to try to defeat the evil and win the day and then retiring together at the end of the day to some good food and a cold drink to recount their adventures.
I hope you all had as good of a time at the Scenario as we had hosting it, and we look forward to seeing you out at your parks.
Also, should you be interested in where the story goes from where it left off Saturday and also interested in tabletop gaming then you might want to come by Top Deck Games in Tulsa on a Thursday night around 7 where every week the story goes on. There's sure to be another Scenario in the story in the near future and those that participate in the tabletop sessions will have their own goals and stories. They might even be key figures in the story.
Thanks again everyone, and I'll see you on the field soon!
Greetings adventurer, welcome to Farhampton.
You are much like many others who have crossed these fields, so near the wall. You seek riches, fame and glory. Perhaps you have something to prove, perhaps someone to impress? You no doubt have grand aspirations. They all do.
I warn you, in this land there is real evil in the darkest shadows and in the most ordinary places. Between the world we see and the things we fear, there are doors. When they are opened, nightmares become reality. But you aren't afraid of that now are you?
Northern Farhampton keep will play host to the royal games, perhaps you will join in the fun. The Duke of Nicholshire, the Duchess of Kronninburg, the Shogun of Ancyra and royals from Aftermath and Sanctus Azathoth are reportedly gathering for a feast after the games. Fame and fortune to be made for sure.
However, southern Farhampton borders Falkenburg. That is what the wall is protecting. No, not us from them, it protects Falkenburg from the Shade Realm things that live in those woods.
Eastern Farhampton is a heavily wooded area where an unchecked Shade Realm entrance hides. One of those doors, out of which spill all manner of vicious creature. Minotaurs, demons, ghasts and worse. It is said that the Vile Imp Pugnatia lives in the woods, offering wayfarers their wildest wishes into reality. All magic comes with a price, never doubt that.
The House Talbot does have some interest here, certainly. But that is the subject of discussion for more valiant adventuring types, you wouldn't be interested in that quest, would you?
I suppose I can't direct you to another village to visit? A dungeon with a dragon to slay? No, I did not think so. Well watch your back adventurer, it is not a safe land.
~ Reginald Powell
Ordo Arbiter