Greetings adventurer, welcome to Farhampton.
You are much like many others who have crossed these fields, so near the wall. You seek riches, fame and glory. Perhaps you have something to prove, perhaps someone to impress? You no doubt have grand aspirations. They all do.
I warn you, in this land there is real evil in the darkest shadows and in the most ordinary places. Between the world we see and the things we fear, there are doors. When they are opened, nightmares become reality. But you aren't afraid of that now are you?
Northern Farhampton keep will play host to the royal games, perhaps you will join in the fun. The Duke of Nicholshire, the Duchess of Kronninburg, the Shogun of Ancyra and royals from Aftermath and Sanctus Azathoth are reportedly gathering for a feast after the games. Fame and fortune to be made for sure.
However, southern Farhampton borders Falkenburg. That is what the wall is protecting. No, not us from them, it protects Falkenburg from the Shade Realm things that live in those woods.
Eastern Farhampton is a heavily wooded area where an unchecked Shade Realm entrance hides. One of those doors, out of which spill all manner of vicious creature. Minotaurs, demons, ghasts and worse. It is said that the Vile Imp Pugnatia lives in the woods, offering wayfarers their wildest wishes into reality. All magic comes with a price, never doubt that.
The House Talbot does have some interest here, certainly. But that is the subject of discussion for more valiant adventuring types, you wouldn't be interested in that quest, would you?
I suppose I can't direct you to another village to visit? A dungeon with a dragon to slay? No, I did not think so. Well watch your back adventurer, it is not a safe land.
~ Reginald Powell