Proving Grounds: Maximum and Effective Range

Effective Range 

Every weapon has a maximum and an effective range.  You may get more distance out of the shot but you will lose efficacy after a certain point.   The Effective Range is different for most weapons.  Certainly some Aptitudes can help to mitigate the Range Penalties, but for the most part firing over the effective range will result in your aim being off.    Each weapon has maximum range and an effective range.   Some Aptitudes like Artillery may adjust (exchange) the penalty for firing over effective range, depending on the situation.  

 

The range penalty for aiming over effective range = 1d6 FEL for every 10” over effective range

Remember 1 inch in game scale = 5 feet in game world

 

Short bow 33 inch max range / 15 inch effective range

Bow / crossbow 50 inch max range / 25 inch effective range

Long bow 83 inch max range / 40 inch effective range

Handgun 33 inch max range / 10 inch effective range

Musket 50 inch max range / 20 inch effective range

Long rifle 83 inch max range / 35 inch effective range

Canon 83 inch max range / 30 inch effective range

Catapult 83 inch max range / 45 inch effective range  

Traction (wheel) Trebuchet 83 inch max range / 40 inch effective range 

Counterweight Trebuchet 75 inch max range / 30 inch effective range

Ballista 60 inch max range / 25 inch effective range

Mortar 90 inch max range / 30 inch effective range

Bombard 83 inch max range / 30 inch effective range

Petard 10 inch max range / 5 inch effective range

Posted on February 14, 2017 .