Effective Range
Every weapon has a maximum and an effective range. You may get more distance out of the shot but you will lose efficacy after a certain point. The Effective Range is different for most weapons. Certainly some Aptitudes can help to mitigate the Range Penalties, but for the most part firing over the effective range will result in your aim being off. Each weapon has maximum range and an effective range. Some Aptitudes like Artillery may adjust (exchange) the penalty for firing over effective range, depending on the situation.
The range penalty for aiming over effective range = 1d6 FEL for every 10” over effective range
Remember 1 inch in game scale = 5 feet in game world
Short bow 33 inch max range / 15 inch effective range
Bow / crossbow 50 inch max range / 25 inch effective range
Long bow 83 inch max range / 40 inch effective range
Handgun 33 inch max range / 10 inch effective range
Musket 50 inch max range / 20 inch effective range
Long rifle 83 inch max range / 35 inch effective range
Canon 83 inch max range / 30 inch effective range
Catapult 83 inch max range / 45 inch effective range
Traction (wheel) Trebuchet 83 inch max range / 40 inch effective range
Counterweight Trebuchet 75 inch max range / 30 inch effective range
Ballista 60 inch max range / 25 inch effective range
Mortar 90 inch max range / 30 inch effective range
Bombard 83 inch max range / 30 inch effective range
Petard 10 inch max range / 5 inch effective range