Shock and blood loss will lead to death or incapacitation based upon the damage of the wound. Unless otherwise noted on the description of a Technique, such as Subdual, the wounded individual will remain unconscious or die of shock/blood loss in the Maximum Stamina Roll Potential in phases.
Treatment or stabilization of the wound must happen before this time runs out or the character will die.
For example, STA 1=6 phases, STA 2=12, etc.
A proper roll of First Aid will add Phases to the time allowed before shock or blood loss time kills the character. A roll of at least one level higher on the chart will Stabilize the wound (if possible per Arbitrator’s discretion) and stop the countdown.