scale miniatures with TEA and Factions and Orders

The Average height of a character is around between 5 and 6 feet tall.  This is equivalent to 4 cubits.  To ease in game play, miniatures of 28-33 mm or 1/56 are considered to be the standard scale.  Each inch on the gaming area is therefore is 3 cubits, or right around 5 feet.   Scaling in this fashion includes all obstacles, walls, doors and other interactions, in three dimensions.  Depending on the complexity of the scene and the needs of the players, some gaming tables may feature very detailed scenes.  Be it a terrain filled three dimensional space, or simply lines on a piece of paper, this scale is an industry standard that allows for the vast majority of miniatures and terrain pieces available in game stores to be used with Melee: The Eternal Adventure and Melee:  Factions and Orders.   Keep in mind that scaling in this fashion also means that maps and other materials can be made to scale by using the 1 inch = 3 cubits = 5 feet conversion.  

Variations in scale should be addressed first and foremost in the spirit of the game (does it affect the game), and ultimately the miniatures that vary dramatically from scale should be used as agreed upon by the players and the Arbitrator.   To facilitate scaling issues further, in cases where the miniature is posed in such a way as to be confusing, consider all figures to have a square base underneath.  When standing still or otherwise not obviously extending beyond standard personal space, the figure will take up the space allocated by the square base.  This base should be between 20 and 25 mm, which are again industry standards.  Should something come in contact with the area that this base takes up, regardless of figure pose, it is fair to say the character will be affected.  Whether the character can dodge or otherwise mitigate this intrusion is up to the story and the dice.  

 

Posted on November 17, 2022 .